Group Members
Danielle Cheah, Ding Loong Wei
Title
A 3D immersive environment for a paintball game using the Wiimote.
Gameplay objective (Paintball)
Paintball is a sport in which player(s) eliminate opponent(s) from play by hitting them with balls of paint shot out from an air pressured gun. Players are divided into two opposing teams within an area of terrain. The aim of the game is to capture the flag by move forward towards the opponent(s)' side and reach the flag area or killing off all opponent(s). The first team to capture the flag is the winner.
Project Abstract
A single player paintball training system against an AI opponent. The gameplay area will consist of the player, AI opponent, air pressured paintball gun, obstacles for cover and target objective/flag area. Using the Wiimote and infrared emitters for player head tracking and positioning within the game. Another Wiimote as the point and shoot input device as the air pressured paintball gun. Consideration to have Nunchuck as the player's forward and backward movement. The AI will try to path trace and move forward to capture the player's flag. The AI will try to take down the player by firing at the player and dodge or hide when being fired at. In turn the player should do the same before the AI captures the player's flag. Effects includes physics for gun recoil and impact on target with external factors (speed, external forces, wind, etc).
Section Allocation
Student 1: Wiimote system & graphics
Student 2: AI & physics
Considerations
- May allow user to choose between several types of weapon (air pressure gun, padded arrows, slingshot, etc.).
- Physics based on different weapon type (speed, external forces, weapon weight, etc.).
- Network technology to have player vs player.
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